It has been 20 years since Guitar Hero hit the market in North America, offering players everywhere the opportunity to feel like a rock star. Not in reality, but try convincing anyone who's nailed Free Bird’s lengthy instrumental break in front of an enthusiastic living-room audience.
Developed by Harmonix, the game gave players a guitar-shaped controller to match coloured notes moving along the display in time with the music. Each riff mimicked specific notes, creating the feel of an authentic live show.
Harmonix previously tried its hand with rhythm games before partnering with the publisher, which was acquired by the gaming giant in 2006. Together, they established the foundations for a surprising billion-dollar franchise which made a significant impact for many musicians included, showcasing decades-old bands to a new generation of younger players.
Michael Dornbrook, former COO from the developer, recalls the initial budgetary hurdles of licensing the songs – even though the first two games mostly used rerecorded tracks.
“We reproduced all the music because the dollar figure prohibitive,” he explains. “Even with the necessary permissions alone, it was nearly impossible. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and we were pretty convinced the project would flop. But once Guitar Hero took off, and record sales airtime increased, all artists desired to be in.”
He adds: “One of the remarkable aspects was how many mothers and fathers got in touch and thanked us for introducing their kids to the songs they adored. It evolved into an intergenerational thing.”
Classic Rock Gains Younger Fans
Northern Irish group the Answer included their track in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game revived classic rock to the forefront: “Guitar Hero offered a larger, younger audience. Generally such music was considered outdated material, but then when it was included in the game and teenagers discovered it, abruptly it was cool. This validated the genre, and got rid of the ‘dad rock’ label. It gave all our music renewed popularity.”
In 2008, the Answer’s first record remained not available stateside, so Guitar Hero served as a primary platform for exposure for the group as they went on US tour opening for the rock giants. “Their crew were playing the song during travel, and several recognized us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Spin-offs and Lasting Influence
Rock’s heavyweight names quickly took advantage of the game's success, with Aerosmith, Metallica and Van Halen starring in specialized spin-off titles centered around their music collections and associated lore, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, reportedly to have made the group greater revenue compared to their studio albums. It sold well over 500,000 units in its first week, while demand for their songs rose significantly during an era as the industry was already collapsing.
The series still motivates quick-handed dedication within the community. Recently, a streamer achieved an impressive attempt featuring the challenging track – an infamously tough power-metal song popularized through Guitar Hero – using a fan-made version, a no-cost alternative with similar mechanics and extensive customisation options. The song is challenging even in expert mode, let alone played at increased tempo while hitting every one of the thousands of cues. They stated requiring months of practice of practice.
“Guitar Hero offers a, fantasy thing. If you play Call of Duty, it doesn't imply you ought to use a real gun and go to war,” says musician Herman Li.
The band previously wrapped up a successful tour before Through the Fire and Flames was featured in the third game, but Li says it turned them into a household name. “I recall the record label informing us that we were records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we were playing right ahead of the headliners at the event.”
Indeed, the band's visibility from Guitar Hero was so immense that it risked overshadow all other the band has done. Recently, the track was used in a trailer for Despicable Me 4. “In the past I felt otherwise, but I’ve made peace with it,” Li says. “Should you just listen to a single track, it’s totally cool – each person has a unique path in music and I’m glad we’ve been part of people’s lives”.
The Lasting Legacy of a Plastic Guitar
The best promotion, be it for automobiles, clothes or video games, extends beyond mere transactions – it evokes a desire. Did Guitar Hero tap into that? “Precisely what our team trying to create,” he confirms. “The excitement of being a rock star on the stage. From day one, the creators felt that humans have a natural urge to make music, and they wanted to use technology to enable everyone to do it”.
The majority of Guitar Hero games came out in just a half-decade between 2005 and 2010, including spin-offs such as the DJ version, including a turntable controller, and Band Hero. Subsequently, the publisher’s interest in plastic instruments waned, aside from a short-lived revival in 2015.
Games such as the fan project and Fortnite Festival have maintained the scene alive, and there’s expectations of something from the original publisher in development. A new studio has begun production on their first music game. Original co-founders are both involved in advisory roles. Is the world ready to embrace another game in the spirit of Guitar Hero?
“We thought those games might become similar to sports games where you can update every year,” he remarks. “With abundant new music that it could be evergreen, thus I remain optimistic. There’s no reason for it to persist with new generations.”